Skip to content

Glossaries

With Auto-record on (the default), every sentence translated on screen is saved — original and translation — in the current glossary. When the same sentence shows up again, NativeLens uses the saved translation straight away instead of translating it again. Sentences that differ only in their numbers, punctuation or spacing count as the same sentence. Listen and Speak don’t save sentences.

Search, filter by where a line came from, sort, and edit any line — double-click it or press F2. Lines you add or edit always win over recorded ones. Ctrl + Z undoes. AI Review checks the lines you select, only when you click it, and marks the lines it changed.

Keep one glossary per game or show on the Glossaries shelf. Click a cover to switch to that glossary. Right-click it to rename it, change its cover, export it (glossary pack, TXT word pairs or XUnity translation file), merge a pack into it, or delete it. The last cell, +, makes a new glossary or imports one.

Pre-translate into a new glossary turns a file into a ready-made glossary before you play or watch: text files and game language files (.txt, .json, .csv, .po, .xml, Ren’Py .rpy and more), subtitle files (.srt, .vtt, .ass and more, including Blu-ray .sup and DVD image subtitles), a whole folder, or the clipboard. NativeLens translates it in the background and shows the progress on the new glossary’s cover.

Not tested with a real game yet.

NativeLens can be the translation service for XUnity.AutoTranslator. Turn on Local translation endpoint under Advanced settings… in the translation section of Settings (port 18077 by default); it only accepts programs running on your own PC. You can also export a glossary as an XUnity translation file and put it in the game’s XUnity translation folder.